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Old Dec 19, 2007, 05:22 PM // 17:22   #1
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Default The old Hammer AS build...

Been running this is RA:

Dev Hammer
Crushing Blow
Heavy Blow
AS
For Great Justice
Grasping Earth
Enraging Charge
Rez Sig

I love this build for one reason: I can kill someone before they know what happens. My favorite is when I use For Great Justice and Eraging Charge and hit them once and then unload. I can sometimes kill them 2 secs into the fight. One very important thing about this build is that you need to switch targets a LOT. If your on the monk, your going to get a lot of blocks and what not. And you need to keep the other team off balance. If the monk knows when/where the spike is he can heal through it. You need to time it on someone and kill them before they can get heals.

Problems with this build:
Energy manegement
No heal, or dmg reduction
Blind and Block mess you up bad


Any ideas to improve this build? For energy Auspicious Blow might work. For survivability, hope you have a monk or use Grasping Earth and Enraging Charge away (That makes people angry). As for blind and block, hope you have a monk...lol.

Any ideas?
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Old Dec 19, 2007, 06:33 PM // 18:33   #2
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I don't ever get why people use dev hammer followed by crushing blow, when you could use back breaker followed by [Skill]pulverizing smash[/skill] and get an extra second of knockdown. 2 more adrenaline?
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Old Dec 19, 2007, 06:38 PM // 18:38   #3
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Quote:
Originally Posted by kel77
I don't ever get why people use dev hammer followed by crushing blow, when you could use back breaker followed by [Skill]pulverizing smash[/skill] and get an extra second of knockdown. 2 more adrenaline?
Because deepwound is a skill that all melee should bring.
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Old Dec 19, 2007, 06:41 PM // 18:41   #4
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Quote:
Originally Posted by ShadowsRequiem
Because deepwound is a skill that all melee should bring.
"Hammer Attack. If you hit a knocked-down foe, that foe suffers from Weakness and a Deep Wound for 5...17...20 seconds."

Oh right.
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Old Dec 19, 2007, 06:46 PM // 18:46   #5
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Quote:
Originally Posted by kel77
I don't ever get why people use dev hammer followed by crushing blow, when you could use back breaker followed by [Skill]pulverizing smash[/skill] and get an extra second of knockdown. 2 more adrenaline?

I dont have that x-pac, or else I would.

Any other thoughts?
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Old Dec 19, 2007, 07:03 PM // 19:03   #6
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Um, maybe it could do with an IAS?
If your worried about conditions you could go /Mo for mending touch and replace Aftershock with Holy/Stonesoul Strike, which does a nice quick cheap packet of armour ignoring holy damage.

~A Leprechaun~
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Old Dec 19, 2007, 09:20 PM // 21:20   #7
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Aftershock has a horrible 1.75 second aftercast. In that 1.75 seconds you can do another attack which won't do much less damage then aftershock and you wouldn't have to spec high into eart seeing as grasping is useful at 0 spec. Also no IAS and no self heal make this build pretty bad.

Last edited by Arkantos; Dec 19, 2007 at 09:23 PM // 21:23..
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Old Dec 19, 2007, 10:02 PM // 22:02   #8
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tbh if you wanted to add AS...then earth shaker is your friend. that is if you are talking about PVE
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Old Dec 19, 2007, 10:21 PM // 22:21   #9
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srsly any warrior with self heal in RA is just gimping themselves no lie...
if your team doesnt have a healer of some sort that actually works your team will have a difficult but not impossible time going to 5 anyways...
this bar is ok.. maybe but it really needs an ias if it wants to win more imo

actually also people are saying use pulverizing smash... see if you have that you cant flail right after you kd yo dude... youd have to pulverizing then flail to get it to work and yea either that or frenzy but when was the last time you saw frenzy on a hammer?
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Old Dec 20, 2007, 12:21 AM // 00:21   #10
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[skill]Counter Blow[/skill][skill]Fierce Blow[/skill][skill]Devastating Hammer[/skill] and [skill]Protector's strike[/skill].What ever other skill you want to put on.You can also use [skill]Auspicious Blow[/skill]

Last edited by Age; Dec 20, 2007 at 12:57 AM // 00:57..
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Old Dec 21, 2007, 02:12 AM // 02:12   #11
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"srsly any warrior with self heal in RA is just gimping themselves no lie...
if your team doesnt have a healer of some sort that actually works your team will have a difficult but not impossible time going to 5 anyways..."

Uh there are plenty of decent builds that fit in heal sig. You can't guarantee a decent monk in RA, as a case in point I've seen a few recently with Heal Area and Protective Bond...

Even if the monk is good, there's sometimes a lot of stuff in RA to make their job rather difficult (daze, shroud of silence, migrane + enchant stripping) and in those cases a self heal can be invaluable.
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Old Dec 21, 2007, 03:35 AM // 03:35   #12
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a hammer warrior should never have heal sig on there bar, using a two hand wep already lowers there armor and health
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Old Dec 21, 2007, 05:21 AM // 05:21   #13
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The earthshaker aftershock never seems to die
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Old Dec 22, 2007, 08:47 AM // 08:47   #14
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Dev is 6.4
Backbreaker is 9.6

The reason Backbreaker is not run because you usually have to run FGJ or have a Rit with Weapon of Fury, which is not bar compression. Then take defense blockway and it takes longer to build up BB if you aren't running FGJ and you have a chance to get blocked meaning all the adrenaline is wasted (if the person is pre-protted/Natural Stride lol).
Dev Hammer has the advantage of
1. Takes less to charge
2. Weakness if you want to lineback
3. Leads up to Heavy Blow if you choose that route, which makes it easier to solo monks then running just Bash.
4. Easier to knock lock. : Dev, Crushing, Flail, pause, Heavy

Crushing is used for Flail. Without it, you are running Frenzy (cause Hammer warriors energy aren't stretched enough), Flurry (lawl), Tiger Stance (not as bad, but still...) or BoA (you lose after Heavy, but then unless you cancel it, those few seconds while BoA is up don't matter adrenaline wise).
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Old Dec 22, 2007, 11:38 PM // 23:38   #15
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You would Frenzy it not Flail it in RA and to the original build in hand I would use Lions Comfort and take out FGJ.
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Old Dec 22, 2007, 11:45 PM // 23:45   #16
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Quote:
Originally Posted by ghostlyfenix
a hammer warrior should never have heal sig on there bar, using a two hand wep already lowers there armor and health
In GvG/HA/TA they don't, but in AB/RA having heal sig is better then nothing at all. Running a build without a self heal in RA is a bad idea, because if you have no monk on your team you're an easy target. At least bring lion's comfort, even though it's pretty bad.
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Old Dec 23, 2007, 06:57 AM // 06:57   #17
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Quote:
Originally Posted by Age
You would Frenzy it not Flail it in RA and to the original build in hand I would use Lions Comfort and take out FGJ.
Frenzy=Less Bull's Strike and/or Prot Strike and less Crushing Blow.
Can't use a Zealous as you are not constantly under an IAS or hitting a multitude of targets (or getting stupid Mysticism bonus...).
And if you want to run something that lessens your adrenaline gain and requires you to actually hit something to heal, go ahead.
You are trying to cram Auspicious Blow into an already cramped bar. Using Auspicious to fuel Frenzy is not really a good idea I would think.
No DW on that hammer either, since you go Dev, Fierce, and you do not continue (other than Auspicious Blow lol).
Otherwise, you could just run Axe with Disciplined + Heal Sig. Pressure/Spike with self heal and a KD. Still gotta deal with Magebane Rangers though. Can just hide behind something and hope not to get shot in the face.
Thanks for specifying your cancel stance. Once you Bash (assuming you are running a Hammer warrior for the three KDs), you're still in Frenzy for two seconds and somehow hope to not get caught with your pants down.

That is how I see it, but I guess I should be catering my comments more for a Random Arena outlook.
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